I decided to explore multiplayer by creating one of my favorite childhood games, and it turned out pretty well.
This title builds upon the concepts of the first sniper game; the original content was reworked to incorporate new assets, and new mechanics were added.
I participated in developing most aspects of the project, ranging from the UI to the architecture of specific systems. Key features include a reward system, a battle pass, data synchronization, and the combat system. I also designed the guild and dungeon interaction mechanics and developed AI for both heroes and enemies.