Pavel Kulich

Senior Unity Developer
Gameplay Systems & Architecture | Unity | C#
Unity Developer with 5+ years of commercial game development experience. I design scalable gameplay systems, own complex features end-to-end, and contribute to software architecture, code review, and developer mentoring.

5+ years in Game Development · Gameplay Architecture · Remote from Spain
Core
Unity · C# · ECS · Gameplay Systems · Software Architecture
Architecture & Async
Zenject · UniTask · UniRx · Entitas · Morpeh
Game Development
uGUI · Addressables · NavMesh · Behaviour Trees · Analytics
Tools & Workflow
Git · Odin Inspector · Editor Tooling · Profiling · AI-assisted Development
Professional Experience
VIZOR — R&D / Cross-Project Development
Role: Unity Developer

Working within a multidisciplinary R&D team on rapid game prototyping and cross-project development.


  • Developed 5+ validated game prototypes.
  • Conducted code reviews across 3+ simultaneous projects.
  • Owned core features from requirements through implementation.
  • Worked directly with producers and game designers.
  • Integrated analytics, IAP and production UI.
Guildmaker Tycoon
Commercial mobile game · Idle / Tycoon / RPG
Role: Unity Developer

Focus: Gameplay Systems · Architecture · AI


Key Contributions
  • Designed architecture for core gameplay systems.
  • Built battle pass progression and reward distribution.
  • Developed guild and dungeon interaction systems.
  • Implemented hero and enemy AI.
  • Built synchronization between meta and core gameplay.
  • Created internal testing tools for designers and QA.
Impact / Scale
  • Architecture patterns used across shipped gameplay systems.
  • End-to-end ownership of major features.
Tech
Unity · C# · ECS · UniRx · Behaviour Trees · uGUI
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Merge Ventura: Island Stories!
Commercial mobile game · Merge / Mid-core
Role: Unity Developer
Focus: Optimization · Tools · Data Systems

Key Contributions
  • Implemented remote asset delivery with Addressables.
  • Built version-safe player-data migrations.
  • Created a custom in-game debugger and Unity Editor tooling.
  • Resolved mobile resource race conditions.
  • Refactored legacy systems and improved maintainability.
Impact / Scale
  • Reduced initial build size by 40%.
  • Improved designer and QA workflows through internal tooling.
  • Maintained player progress across application versions without data loss.
Tech
  • Unity · C# · Addressables · Editor Tooling · uGUI · Git
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Personal Technical Projects
Sniper: Duel
Personal Technical Project · Action / Shooter
Role: Unity Developer

Focus: Performance Optimization · Gameplay Systems · Third-Party Integration


Key Contributions
  • Migrated and adapted third-party assets from the Built-in Render Pipeline to URP.
  • Integrated third-party systems into custom gameplay logic and extended their behavior where required.
  • Developed shooter mechanics, weapon and character stat systems, explosions, physics interactions, and weapon customization.
  • Implemented enemy AI with attack, wandering, and hiding behaviors.
  • Profiled the game, identified performance bottlenecks, and optimized runtime performance.
  • Built supporting systems including UI, an in-game store, analytics integration, NavMesh setup, and Cinemachine-based camera behavior.
Impact / Scale
  • Reduced build size from 90 MB to 40 MB.
  • Reworked an earlier prototype into a substantially expanded game with new assets, mechanics, AI, customization, and progression-related systems.
  • Released a playable Unity build.
Tech
  • Unity · C# · URP · Unity Profiler · Cinemachine · NavMesh · Yandex SDK · AI Systems
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Beach Volleyball
Personal Multiplayer Project · Online PvP / Sports
Role: Unity Developer

Focus: Multiplayer · Networking · Gameplay


Key Contributions
  • Built an online PvP game using the Mirror networking framework.
  • Developed the project as a practical exploration of multiplayer game development.
  • Implemented the core volleyball gameplay for online matches.
  • Prepared and released a playable Windows build.
Impact / Scale
  • First completed online PvP project.
  • Released as a playable multiplayer game for Windows.
Tech
  • Unity · C# · Mirror
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